Cette page recense mes publications dans les journaux et conférences scientifiques.
Premier auteur
@ARTICLE{11180164,
author={Huan, Quentin and Rousselle, François and Renaud, Christophe},
journal={IEEE Transactions on Visualization and Computer Graphics},
title={Parabolic Sphere Tracing Of Signed Distance Fields For Old Glass Modelling And Rendering},
year={2025},
volume={},
number={},
pages={1-14},
keywords={Glass;Lighting;Rendering (computer graphics);Ray tracing;Windows;Refractive index;Production;Optical surface waves;Computational modeling;Trajectory;Raytracing;Sampling;Stochastic methods;Shading},
doi={10.1109/TVCG.2025.3613853}
}
@inproceedings{huan_optimizedOldGlassRendering_2023,
TITLE = {{Optimised Light Rendering through Old Glass}},
AUTHOR = {Huan, Quentin and Rousselle, Fran{\c c}ois and Renaud, Christophe},
URL = {https://hal.science/hal-04264368},
BOOKTITLE = {{WSCG 2023 -- 31. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision}},
ADDRESS = {Pilsen, CZ, Czech Republic},
PAGES = {258-267},
YEAR = {2023},
MONTH = May,
DOI = {10.24132/CSRN.3301.30},
KEYWORDS = {Ancient glass ; Virtual heritage ; Caustics ; Pathtracing ; Sampling ; Newton's method},
PDF = {https://hal.science/hal-04264368/file/OptimisedLightRenderingThroughOldGlass.pdf},
HAL_ID = {hal-04264368},
HAL_VERSION = {v1},
}
(Implémentation disponible https://github.com/Phd-Antic-Glass/Optimised-Light-Rendering-through-Old-Glass)
Second auteur
@inproceedings{10.2312:dh.20253142,
booktitle = {Digital Heritage},
editor = {Campana, Stefano and
Ferdani, Daniele and
Graf, Holger and
Guidi, Gabriele and
Hegarty, Zackary and
Pescarin, Sofia and
Remondino, Fabio
},
title = {{Real-Time Rendering of Old Glass Panes}},
author = {Josse, Alexander and
Huan, Quentin and
Rousselle, François and
Renaud, Christophe
},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-277-6},
DOI = {10.2312/dh.20253142}
}